Rethinking Experiential and Hands-On Learning for Digital Spaces: A game-based case study in design education

Sorry, but you do not have permission to view this content. Please log inĀ here using your conference login details you received in your email to access the conference proceedings and events.

For technical support please emailĀ hello@eadresearch.org or contact the @EAD_team via slack or ask support on the #help channel